TS-Based Feature Sweep
These routes are driven from TypeScript scene modules, not per-scene Svelte files.
- 01 Mobjects Basics / Basics Layout
Square, circle, and title from TS scene source.
- 02 Transforms Core / Core Transform
Create and replace transform baseline.
- 03 Rate Functions and Timing / Timing Demo
Motion with custom rate function.
- 04 Updaters and Always Redraw / Updater Demo
Tracker-driven scene updates.
- 05 Paths and Morphs / Path Morph
Path traversal and shape morphing.
- 06 Axes Graphs and Plotting / Axes Plot
Simple plotted function over axes.
- 07 Text Math Tex / Text + Math
Text and math expression composition.
- 08 Camera and 3D / Camera 3D
3D axes with camera orientation.
- 09 Lighting and Shading 3D / Lighting 3D
Shaded 3D forms under camera motion.
- 10 Images SVG and Assets / Assets Demo
Asset loading fallback behavior.
- 11 Groups Layers and Z-Index / Layering Demo
Group and z-index ordering.
- 12 Scene Sections and Voiceover Hooks / Sections Demo
Section markers for editorial workflows.
- 13 OpenGL vs Cairo Parity / OpenGL Parity
OpenGL render parity scene.
- 13 OpenGL vs Cairo Parity / Cairo Parity
Cairo render parity scene.
- 14 Export Profiles / Profile Sample
Export settings baseline sample.
- 15 Regression Golden Frames / Golden Seed
Deterministic seeded frame baseline.
- 16 Path to Path Morphing / Path to Path
ReplacementTransform between two SVG-like paths.
- 17 Positioning Primitives / Positioning Primitives
Direction vectors and positioning helper methods.
- 18 TransformMatchingTex / Euler Rearrange
Match and transform equation tokens between MathTex forms.
- 19 Geometry and Text Primitives / Geometry + Text
Exercise new geometry and text primitive support.
- 20 Doubly Linked List Deletion / DLL Delete
Delete the third node, then the second, in a circular list.